Game mechanics
Strata-Dom-3D is a simultaneous-reveal toroidal commitment game. Every move is a sealed promise; every round is a collapse of that promise into shared knowledge.
The board
A 32×12 toroidal grid: both axes wrap. There is no edge and no corner. Pieces flank from every direction simultaneously. A second 3×3 surface — the Veil (Mutara Nebula) — sits inside the torus and hides one piece per player from the start.
Pieces & HP
| Piece | HP | Movement |
|---|---|---|
| Sun | 1 | Omnidirectional, 1–3 cells |
| Moon | 4 | 8 directions, one-lap slide |
| Wizard | 3 | 4 diagonals, one-lap slide |
| Jester / Straight / L-shape / Crescent / Tree / Z-shape | 3 | Path-slide patterns (multi-capture in transit) |
| Possibility | 2 | Stealth — teleport to any empty cell |
| Pawns (ortho1, diag1) | 1 | One step |
When the Sun reaches HP 0, that player's entire team explodes outward in a nova — collateral damage to adjacent enemy pieces, which can chain into further novas if another Sun dies in the blast.
Warplan — the commitment loop
Each round, every player privately seals 1–3 plots (depending on player count). When all seal, the orders reveal simultaneously. Two pieces aimed at the same cell collide; pieces struck along a path-slide take damage in transit. There is no "going second" — everyone commits before anyone resolves.
Cards
Each player holds up to 5 cards. Two tiers share the same hand:
Piece-attached
Incoming strike misses entirely. Consumed on trigger.
Reflects incoming damage back to the attacker.
Reduces incoming damage by 1 (minimum 0).
Cancels enemy Phase Dodge on contact.
Doubles damage dealt on the next attack.
Mutual destruction — your piece dies but deals full HP to the target.
Player-level (utility)
Shield one own piece — blocks 1 destruction this round.
Top-threat opponent cannot plot a move next round (cards still play).
Bring back one fallen piece — appears in the Veil, cloaked, at full HP.
All Suns immediately fire flares this round, regardless of cadence.
All Moons immediately fire beams this round.
Pull your nearest own pieces to the 8 cells adjacent to your Sun. Emergency defense.
Pre-committed weapons
At match start each player commits a direction for their Sun flare (fires every 3 rounds) and Moon beam (fires every 5 rounds). Once committed, the directions are locked for the match. Both clear the path — every enemy in line takes full damage.
Win condition
Set the enemy Sun. Last team standing wins the pot.
Enter the game →