Game mechanics

Strata-Dom-3D is a simultaneous-reveal toroidal commitment game. Every move is a sealed promise; every round is a collapse of that promise into shared knowledge.

The board

A 32×12 toroidal grid: both axes wrap. There is no edge and no corner. Pieces flank from every direction simultaneously. A second 3×3 surface — the Veil (Mutara Nebula) — sits inside the torus and hides one piece per player from the start.

Pieces & HP

PieceHPMovement
Sun1Omnidirectional, 1–3 cells
Moon48 directions, one-lap slide
Wizard34 diagonals, one-lap slide
Jester / Straight / L-shape / Crescent / Tree / Z-shape3Path-slide patterns (multi-capture in transit)
Possibility2Stealth — teleport to any empty cell
Pawns (ortho1, diag1)1One step

When the Sun reaches HP 0, that player's entire team explodes outward in a nova — collateral damage to adjacent enemy pieces, which can chain into further novas if another Sun dies in the blast.

Warplan — the commitment loop

Each round, every player privately seals 1–3 plots (depending on player count). When all seal, the orders reveal simultaneously. Two pieces aimed at the same cell collide; pieces struck along a path-slide take damage in transit. There is no "going second" — everyone commits before anyone resolves.

Cards

Each player holds up to 5 cards. Two tiers share the same hand:

Piece-attached

Phase Dodgedefensive

Incoming strike misses entirely. Consumed on trigger.

Harmonic Inversiondefensive

Reflects incoming damage back to the attacker.

Force Shielddefensive

Reduces incoming damage by 1 (minimum 0).

Phase Modulation Orboffensive

Cancels enemy Phase Dodge on contact.

Shield Inverteroffensive

Doubles damage dealt on the next attack.

Calculated Lossoffensive

Mutual destruction — your piece dies but deals full HP to the target.

Player-level (utility)

Aegisutility

Shield one own piece — blocks 1 destruction this round.

Skiputility

Top-threat opponent cannot plot a move next round (cards still play).

Reviveutility

Bring back one fallen piece — appears in the Veil, cloaked, at full HP.

Rogue Flareutility

All Suns immediately fire flares this round, regardless of cadence.

Sudden Moonlightutility

All Moons immediately fire beams this round.

Surround the Sunutility

Pull your nearest own pieces to the 8 cells adjacent to your Sun. Emergency defense.

Pre-committed weapons

At match start each player commits a direction for their Sun flare (fires every 3 rounds) and Moon beam (fires every 5 rounds). Once committed, the directions are locked for the match. Both clear the path — every enemy in line takes full damage.

Win condition

Set the enemy Sun. Last team standing wins the pot.

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